Interloper by Mathew Purchase (Universal)
Released: Jul 30, 2020
Version: 1.10
Size: 198 MB
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Ranking - Games (iPhone)

Ranking - Games (iPad)


Mathew Purchase
*The* space flight combat simulator, designed for iOS, developed by Anchorite.

FLY like you've never flown before on iPhone and iPad with a full six degrees of freedom. Play it your way in either portrait or landscape.

TAKE HOLD with full support for MFi controllers or get up close and personal to be immersed with intense haptics and on-screen controls.

DEFEND your people against the oppressive COMMONWEALTH. ENGAGE in a selection of fast-paced missions and beautiful environments.

IGNORE THE ODDS and go toe to toe with swarms of fighters, frigates armed to the teeth or hulking capital ships. DON'T GO IN ALONE, bring your own elite fighter squadrons.

CUSTOMISE your fighter with an array of load-out options. BALANCE your choice of weapons, utilities and wingmen. Experiment with new equipment or get comfortable with favourites.

BUILD UP your arsenal with salvage from each successful run. EQUIP potent salvaged items to take on the heavily armed COMMONWEALTH fleets.

KEEP YOUR COOL and you'll make it out alive. Getting wiped out means giving up on your current gear and loot. BAIL OUT early if things are looking tough and live to fight another day.

What's new in version 1.10
Grab bag of stuff

This release is mostly a tidy-up and follow up from the last release, but includes two major changes to some of the game's underlying systems.
The first is Drift Flight Mode. It's off by default as it requires an additional layer of awareness, but effectively it means that you will not slow down in your current trajectory when turning. Instead, you can rotate around, and slowly begin applying force in a new direction. It's closer to a proper newtonian model of space-flight (though not accurate by any means) The main advantage is that it feels a lot more fluid, once you get the hang of it.
You can turn on Drift Flight Mode from Settings.
The second is a rework of enemy spawn points and terrain generation. I've added a system to introduce set pieces to the terrain system. These are large, imposing terrain pieces that should provide significant cover to you, and properly introduces the ability to break from combat. The same applies also to enemy AI. In theory this should make combat a little more interesting, and provide you with more tactical choices outside of "kill everything"
I've also rebalanced the game a little bit to be not so brutally difficult in Easy and Medium runs, made some changes to the way Survive runs work, and nerfed friendly AI Lancers.
Beyond that there's been a significant focus on optimising the game's assets in this patch, including a focus on particle systems, transparent objects (which are brutal for mobile graphics) and more aggressive LOD systems.

Full Update List:

\t•\tGraphics: Improved Boost effect particles
\t•\tGraphics: optimised particle effects across the board.
\t•\tGraphics: Optimisation of terrain across the board
\t•\tGraphics: More LOD setups.

\t•\tGameplay: Survival runs now only spawn new enemies when there are no more enemies on the field. This will make them generally a bit easier than Transport runs for the time being.
\t•\tGameplay: Epic weapons now have equal drop rates
\t•\tGameplay: Nerfed friendly lance fighters.
\t•\tGameplay: Transport health buffed.
\t•\tGameplay: Terrain massively overhauled
\t•\tGameplay: Drift Flight mode added.

Bugs Fixed

\t•\tThrottle no longer zeroes when pausing the game.
\t•\tHaptics toggle now works properly.
\t•\tVolume no longer clips at max
\t•\tVolume sliders now properly save and load.
\t•\tTrash sound effect only plays when you actually trash an item now.
\t•\tControllers now work on macOS properly.
\t•\tExit Run and Allies no longer overlap in landscape on iPhone.
\t•\tLance fighters are now properly named.
Screenshot #1 (iPhone)
Our verdict: Good
  • + Interloper is a highly rated app (4.5-star).
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