Interloper by Mathew Purchase (Universal)
(203)
Released: Jul 30, 2020
Version: 1.21
Size: 202 MB
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Ranking - Games (iPhone)

Ranking - Games (iPad)

Interloper

Mathew Purchase
*The* space flight combat simulator, designed for iOS, developed by Anchorite.

FLY like you've never flown before on iPhone and iPad with a full six degrees of freedom. Play it your way in either portrait or landscape.

TAKE HOLD with full support for MFi controllers or get up close and personal to be immersed with intense haptics and on-screen controls.

DEFEND your people against the oppressive COMMONWEALTH. ENGAGE in a selection of fast-paced missions and beautiful environments.

IGNORE THE ODDS and go toe to toe with swarms of fighters, frigates armed to the teeth or hulking capital ships. DON'T GO IN ALONE, bring your own elite fighter squadrons.

CUSTOMISE your fighter with an array of load-out options. BALANCE your choice of weapons, utilities and wingmen. Experiment with new equipment or get comfortable with favourites.

BUILD UP your arsenal with salvage from each successful run. EQUIP potent salvaged items to take on the heavily armed COMMONWEALTH fleets.

KEEP YOUR COOL and you'll make it out alive. Getting wiped out means giving up on your current gear and loot. BAIL OUT early if things are looking tough and live to fight another day.

What's new in version 1.21
*quick fix to show the pilot select screen when the current pilot dies

Suit Up

Here we go, Pilots are now a feature in Interloper.
Pilots serve two purposes to Interloper, the first being to increase the sense of progression, and the second is as a stepping stone towards further long term plans for the game.
So how do Pilots do the whole progression thing? Well, when your game boots up, a pilot will be generated, alongside them a record of all the battles, they've (you've) won, ships they've (you've) destroyed, and more. Should you complete a run (that is, complete all waves in said run) you'll be presented with a choice of up to three Pilot Perks. Once selected, this perk will permanently be attached to your pilot.
Perks are abilities that augment the way the game plays in significant ways, from explosive autocannon rounds to cheating death once per run, to increasing loot drops to skewing them towards a particular category. They'll give you a way to further customise your Interloper runs. Perks, like loot items come in various rarities, and once you've gained a perk, you'll not be offered it again.
Now this wouldn't be Interloper if there wasn't a risk involved. When you die, your ship will be destroyed, and your pilot wounded. Wounds are kind of like counter- perks. They're game changing hinderances to your character and playstyle, with effects such as unreliable weapons, to reduced loot drops or becoming a prime target for Commonwealth command.
Gain four wounds and that's it. Your pilot is done for, and a new Pilot will be generated.

Full Update List:

Gameplay Changes

• Pilots added to the game
⁃ Track your career via your pilot.
⁃ Look cool!
• Addition of Perks.
⁃ Complete a run to gain access to a perk
• Addition of Wounds
⁃ Get destroyed to gain a wound
⁃ Pilot can take three wounds, a fourth will kill them.
• Revamped Assault missions to include more interesting stations.
⁃ Relays (weaponised Commonwealth Jump points)
⁃ Resource bunkers, the ones we know and love.
⁃ Battle Stations, Heavily armed and armoured strongpoints.

Other changes

• Performance should be better via optimisation.
⁃ Extended gameplay should still get warm, but in my testing an iPhone 12 mini only got hot after 5 minutes of gameplay on high graphics with high frame rate.
⁃ This is always an ongoing job, hopefully one day I'll get there.
• Lots of little bugfixes along the way.
Screenshot #1 (iPhone)
Our verdict: Good
  • + Interloper is a highly rated app (4.5-star).
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