- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
- Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
- Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
- Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
- Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
➜ What's new in version 1.41
tools: add save/load tool (click twice on the icon in the toolbox)
language: add chinese (language option in about panel, top left nomad icon)
paint: fix material eye dropper
paint: material list acts a bit more like a material-swatch widget
stroke: add tiling options
interface: can pin menu
light: add spot lights
inflate: fix inflate
lock: fix lock selection when using selector tools (Trim, Split, etc )
solo: update behavior when selecting objects directly in interface list
render: render export ignores masking and darken unselected option
view: view tool ignores masking